|
Ray of ExhaustionNecromancy Level: | Sor/Wiz 3 | Components: | V, S, M | Casting Time: | 1 standard action | Range: | Close (25 ft. + 5 ft./2 levels) | Effect: | Ray | Duration: | 1 min./level | Saving Throw: | Fortitude partial; see text | Spell Resistance: | Yes | A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires. Material Component A drop of sweat.
Spells
|
|